Part II Architecture, Building, and the Framework
Chapters in this part
- Chapter 4 Configuring and Building CNA
- Chapter 5 Your First CNA Game
- Chapter 6 The Game Lifecycle
- Chapter 7 Math Types and Coordinate Conventions
- Chapter 8 Geometry, Color, Curves, and C++ Value Layout
- Chapter 9 The Module Monorepo
- Chapter 10 Cycles, Umbrellas, Boundaries, and Enforcement
- Chapter 11 Dependencies, Tests, Examples, and Developer Tools