Part VI 3D Content: Models, glTF, and Conformance Chapters in this partChapter 38 Models, Meshes, and DrawingChapter 39 From glTF File to Model: the Import CoreChapter 40 GPU Packing and the Stride ABIChapter 41 Skinning and Animation across Two SystemsChapter 42 The CNJ Model ToolchainChapter 43 glTF Conformance and Oracles