Part IV The Renderers
Chapters in this part
- Chapter 19 The Renderer Contract
- Chapter 20 Renderer Selection and Identity
- Chapter 21 OpenGL I: The Independent Compatibility Ladder
- Chapter 22 OpenGL II: Programmable, Web, and Portable Profiles
- Chapter 23 Native Modern GPU APIs
- Chapter 24 BGFX, Magnum, LLGL, and Diligent
- Chapter 25 Abstraction Layers II: Sokol, Wicked, and FNA3D
- Chapter 26 DirectX 1–3 and free-direct
- Chapter 27 The Retro Ladder: DirectX 5–8 and Glide
- Chapter 28 Modern Direct3D
- Chapter 29 Windows 2D: Direct2D and GDI
- Chapter 30 2D and Vector Rasterizers
- Chapter 31 Web and DOM Renderers
- Chapter 32 Non-GPU and Diagnostic Renderers