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The CNA BibleCNA 0.1.0-alpha.1 Edition

Part IV The Renderers

Chapters in this part

  1. Chapter 19 The Renderer Contract
  2. Chapter 20 Renderer Selection and Identity
  3. Chapter 21 OpenGL I: The Independent Compatibility Ladder
  4. Chapter 22 OpenGL II: Programmable, Web, and Portable Profiles
  5. Chapter 23 Native Modern GPU APIs
  6. Chapter 24 BGFX, Magnum, LLGL, and Diligent
  7. Chapter 25 Abstraction Layers II: Sokol, Wicked, and FNA3D
  8. Chapter 26 DirectX 1–3 and free-direct
  9. Chapter 27 The Retro Ladder: DirectX 5–8 and Glide
  10. Chapter 28 Modern Direct3D
  11. Chapter 29 Windows 2D: Direct2D and GDI
  12. Chapter 30 2D and Vector Rasterizers
  13. Chapter 31 Web and DOM Renderers
  14. Chapter 32 Non-GPU and Diagnostic Renderers

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